![]() If C++11 proves to be a problem on those platforms I might have to deprecate the codebase to C++03 or C++98. I will have to see how feasible a port to the consoles (and Blackberry) will turn out to be. It is written in C++11 and will be ported to all platforms that have a compiler in their toolchain that allows compiling for that standard.ĭinothawr will be bundled with RetroArch Android/iOS starting from version 0.9.9.7. Next to the game being nominated at the Norwegian Game Awards 2013, this game is notable in another way – it is perhaps the first example of a game written from scratch for the libretro API. It has a rolling soundtrack that is very soothing to the ear and has a definite distinctive style. It has quite simple gameplay mechanics – you control a dinosaur from a top-down perspective that has to free his enfrozen dinosaur friends by pushing them onto lava. Hans-Kristian Arntzen (Themaister) and Agnes Heyer have made a Kickle Kubickle-style game in their spare time that looks a lot like a 16bit Super Nintendo game from the early to mid ’90s. ![]() Initial per-core config support for Androidĭinothawr – first libretro game built from scratch.Picodrive updates – improved 32X emulation (see below).VBA Next – big performance improvements (see below).Dinothawr included (for PC/Android/iOS for now) – see below.But there will still be plenty of good stuff in this new release, such as: In the meantime, there will be a lot more incremental point updates until we arrive at that stage. ![]() No, that won’t be bundled until RetroArch 1.0. No, this is not yet the new release with the Nintendo 64 core. Here is what we have been spending our time on since the last release – and some more project-related progress.Īnother new version is upcoming. ![]()
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